Gaming simulations with Action Learning for community-based disaster reduction training

Autores/as

  • Yusuke Toyoda Ritsumeikan University

Palabras clave:

Acton Learning, Community, Capacity Building, Disaster Reduction, Gaming Simulation

Resumen

n this paper, I introduced how Action Learning is adaptable with Gaming Simulation to the context of community-based disaster reduction. With containing the characteristics of Action Learning, I showed theoretically that Gaming Simulation can be an effective tool for promoting disaster reduction and presented one practice of community-based disaster reduction activity. Although its causalities should be investigated more in detail, I hold theoretically that Action Learning can be incorporated to Gaming Simulation to find potential problems in future disaster and to improve the community’s coping capacity in a real world, though previous studies insisted that simulation is not a target of Action Learning that is based on the pedagogical notion that people learn most effectively when working on real-time problems occurring in the own work setting.

Biografía del autor/a

Yusuke Toyoda, Ritsumeikan University

Associate Professor, College of Policy Science, Ritsumeikan University

Publicado

2016-12-30

Cómo citar

Toyoda, Y. (2016). Gaming simulations with Action Learning for community-based disaster reduction training. Action Learning and Action Research Journal, 22(1), 162–183. Recuperado a partir de https://alarj.alarassociation.org/index.php/alarj/article/view/183